package openfl.display3D;

import openfl.display3D.Context3DVertexBufferFormat;

class Context3DVertexBufferFormatTest
{
	@Test public function test()
	{
		switch (Context3DVertexBufferFormat.BYTES_4)
		{
			case Context3DVertexBufferFormat.BYTES_4, Context3DVertexBufferFormat.FLOAT_1, Context3DVertexBufferFormat.FLOAT_2, Context3DVertexBufferFormat
				.FLOAT_3, Context3DVertexBufferFormat.FLOAT_4:
		}
	}
}
